#ifndef AFINPUT_H
#define AFINPUT_H

struct Keyboard_t
{
  //keys that can be accessed, add if needed
  int aKey, bKey, cKey, dKey, eKey, fKey,
    gKey, hKey, iKey, jKey, kKey, lKey,
    mKey, nKey, oKey, pKey, qKey, rKey,
    sKey, tKey, uKey, vKey, wKey, xKey,
    yKey, zKey, spaceKey;
};

typedef struct Keyboard_t KeyInput;

KeyInput keyboard;

#endif